iuridosanjos

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iuridosanjos

Age/Gender: 22, Male
Location: Recife, Brazil

"And the heavens, shall tremble."

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Sign-Up Date:
11/24/08

Level: 12
Aura: Neutral

Rank: Portal Security
Blams: 110
Saves: 330
Rank #: 19,001

Whistle Status: Normal

Exp. Points: 1,360 / 1,600
Exp. Rank #: 26,189
Voting Pow.: 5.37 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 21
Music Reviews: 0
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Latest Flash Reviews

21 Reviews | 3 w/ Responses

Score: 7
Swords & Sandals IV

"Okay"

date: December 6, 2009

The game average is great... but it has a lot of bugs when you're goin' from 1 window to another...

if you could fix it, i'm sure this would get a greatest score!

keep on.

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Score: 9
The Chimaera Stones RPG

"Really great."

date: December 4, 2009

Yeah, i'm kinda 1 hour playing until now... but I guess it could only have a hp and mana regen per round, you know?

But overall awesome game!
Good job.

Got 9 here.

December 8, 2009

Author's Response:

We're going to add hp and mana regeneration in the next version which will be released in a couple of days.

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Score: 9
Ultimate Tactics

"Really cool!"

submission: Ultimate Tactics
date: May 16, 2009

Yeah man, its a really great job!
But if you're going to keep it on doing some other versions, here is a few tips for ya:
- try to make the battles faster, they're too slow.
- try to put more magics (both archer and warrior dont have any).
- put some hotkeys on menu of the battle (esc to cancel/skip turn... and others to attack, use magic...). it would make the battle faster too.
- put some weak percentage on monsters at least (monsters of fire should gain life when take fire damage, or at least take 1 damage).
- put some history so the players would be really more interested on it (you could put some part with monsters invading some cities or the grandpa house...).
- you could try to put some scenary to participate in the battles (i take it from diablo3... for example, put some tree that you could burn or some wall that could fall with some magic or hit).
- you could put some "leader" in the battles, so if the leader get killed... the battle is over.
- put some alert if you're skipping your turn (at least when you didnt make any movement or action)... i've missed some turns clicking on it unintentionally..
- make AoE (area of effect) spells... it asks for more strategies when have it..
- enable the player to look the hole scenario with the arrows... cause if we want to see where are the enemies and who are they, we cant do it...

okay, i guess i only remember those things... =P
note that i'm saying a lot of things to make it better only because i liked the game... so i'm just wanna help ya... =)
if you want more ideas or help... come talk to me later...
good luck.

i voted 9, only because of the slow battles... great job!

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